Update History
This page contains the changelogs for every version of CubeRunner.
Release 1.0.1
Dec 13, 2022
- Fixed minor UI scaling issues
Release 1.0
Aug 21, 2021
- Power-ups can now only spawn in rows with two or more gaps
- Changed the Death / End Game animation
- Crashing now destroys and pushes the collided obstacle back, preventing the crashed player from clipping into it
- There is now a Skip button during the Crashing animation
- The Cube Gibs in the Game Over screen have reduced speed and variation in placement
- First-time players are now prompted to check out the Tutorial section upon clicking Play
- Graphics settings gibbing values have changed slightly
- Main Menu now has post-processing disabled until the Play button is clicked
- Small performance upgrade from disabling Canvas Raycast Targets
Beta 1.3
May 7, 2021
Gameplay
- Upgrade System has been added.
- Every power-up can now be upgraded.
- Upgrades cost Bits and enhance the power-up's abilities.
- Most power-ups (all except for Decimate and Align) have two distinct paths to choose from.
- Every path has four levels of upgrade.
- Some balance changes to the difficulties' values.
- Most notable: Impossible difficulty is now slower, but obstacles are packed more densely.
Technical
-
Binary save system has been added.
- Saves are now stored in a .dat file instead of using the built-in Unity PlayerPrefs.
- This fixes the issue that caused the stats to reset on game version update when playing the browser version. Desktop was and still is unaffected.
- Unfortunately, old stats from Beta 1.2 browser version will not carry over as it is still on the old PlayerPrefs system, but everything Beta 1.3 onward will.
- Please note, due to how the system works, that clearing browser cache will still clear the save files for the browser version! Again, the desktop version is unaffected.
- Changed Bits to have sphere colliders.
- Made the Bits sound effect quieter.
- Fixed a mostly unknown bug with row distance calculation which may have caused some moves to be impossible.
- Fixed button click sound effects not working for browser version.
- Fixed a bug that caused the player to sometimes physically collide with Bits.
- Fixed a bug that caused the default difficulty to be Normal in the Main Menu, but Easy while running.
Beta 1.2
Mar 26, 2021
New Features
- Added new Power-ups:
- Guidelines
- Active type, timed duration
- Sends out a guiding beam that highlights obstacles in front of you
- Align
- Active type, timed duration
- Overrides movement to snap to certain positions
- Decimate
- Instant use
- Randomly removes an obstacle each from the next few rows
Changes
- Performance Improvements
- Materials' shaders have been changed to Unlit or Simple Lit
- All music tracks' loudness levels have been matched to each other
- All SFX are now Mono
- Edited a music track that previously took a while to start
- Colorblind Mode has been removed, and its features are now added by default
- The sole feature was an indicator on the top right corner to reveal the upcoming power-up, since they
are distinguished by color
- The Tutorial has been updated for the new power-ups
- Credits have been updated
Bugs Fixed
- Bits SFX didn't actively update with volume slider
- Powerups could still be activated shortly after crashing
- Simultaneously having a power-up disappear and getting a new one caused glitched UI
- SFX continued while paused
- Pausing and resuming in Time Dilation caused music to play
Beta 1.1
Feb 28, 2021
New Features
- Added Bits
- An in-game currency to be picked up during runs. Uses for this are coming soon.
- Bits spawn in various patterns on the field, and can be picked up by running into it.
- Harder difficulties have a higher chance of spawning Bits, and they are also worth more when picked up.
- Currently, the multipliers are:
- Easy: x1
- Normal: x2
- Hard: x3
- Impossible: x4
- Quality of Life features
- On Desktop, pressing [Esc] during a run now brings up the pause menu.
- Please note that while this works in the Web version, it is overridden when in fullscreen.
- On Desktop, pressing [Space] in the menu now starts the game.
Changes
- Hardened has been rebalanced.
- Now has a time limit before it expires. Activates instantly upon pick-up.
- When impacting between two obstacles, Hardened now works properly.
- Before, the shield would absorb one impact, but the other would cause the game to end.
- This was actually a bug, not intended behavior.
- The UI color for Hardened has also been changed.
- Score has now been replaced with 'Distance'
- Measured in meters
- Before, Score increased independently of the speed. Rather, it depended on a separate variable per
difficulty.
- Now, Distance is entirely dependent on the forward speed of the player.
- It also increases notably faster than the previous Score system.
- Game Progression has been tweaked in response to the new Distance system
- Game Progression is in charge of speeding up the run as it goes.
- Hopefully there is little to no difference visible to the player.
Bugs Fixed
- Fixed a bug where pausing the game as Time Dilation ended would yield in the game resuming while paused.
- Hardened can now absorb multiple simultaneous impacts. (See the Hardened entry under Changes for more info.)
- Fixed an audio bug with the Power-up pickup sound.
- Fixed a graphical bug with the Photosensitvity warning.
Beta 1.0
Feb 9, 2021
Features
- Infinite Runner
- 4 Difficulties (Easy, Normal, Hard, Impossible)
- Differences in Speed, Spacing, Points, and Music
- Game Progression (Speed ramps up)
- 4 Power-Ups
- Blaster: Shoot down Obstacles
- Hardened: Survive one impact
- Time Dilation: Slow down time temporarily
- Compression: Halve your size temporarily