Update History
        This page contains the changelogs for every version of CubeRunner.
        
        
        Release 1.0.1
        Dec 13, 2022
        
            - Fixed minor UI scaling issues
 
        
        
        
        Release 1.0
        Aug 21, 2021
        
            - Power-ups can now only spawn in rows with two or more gaps
 
            - Changed the Death / End Game animation
                
                    - Crashing now destroys and pushes the collided obstacle back, preventing the crashed player from clipping into it
 
                    - There is now a Skip button during the Crashing animation
 
                    - The Cube Gibs in the Game Over screen have reduced speed and variation in placement
 
                
             
            - First-time players are now prompted to check out the Tutorial section upon clicking Play
 
            - Graphics settings gibbing values have changed slightly
 
            - Main Menu now has post-processing disabled until the Play button is clicked
 
            - Small performance upgrade from disabling Canvas Raycast Targets
 
        
        
        
        Beta 1.3
        May 7, 2021
        Gameplay
        
            - Upgrade System has been added.
                
                    - Every power-up can now be upgraded.
 
                    - Upgrades cost Bits and enhance the power-up's abilities.
 
                    - Most power-ups (all except for Decimate and Align) have two distinct paths to choose from.
 
                    - Every path has four levels of upgrade.
 
                
             
            - Some balance changes to the difficulties' values.
                
                    - Most notable: Impossible difficulty is now slower, but obstacles are packed more densely.
 
                
             
        
        Technical
        
            - 
                Binary save system has been added.
                
                    - Saves are now stored in a .dat file instead of using the built-in Unity PlayerPrefs.
 
                    - This fixes the issue that caused the stats to reset on game version update when playing the browser version. Desktop was and still is unaffected.
                        
                            - Unfortunately, old stats from Beta 1.2 browser version will not carry over as it is still on the old PlayerPrefs system, but everything Beta 1.3 onward will.
 
                            - Please note, due to how the system works, that clearing browser cache will still clear the save files for the browser version! Again, the desktop version is unaffected.
 
                        
                     
                
             
            - Changed Bits to have sphere colliders.
 
            - Made the Bits sound effect quieter.
 
            - Fixed a mostly unknown bug with row distance calculation which may have caused some moves to be impossible.
 
            - Fixed button click sound effects not working for browser version.
 
            - Fixed a bug that caused the player to sometimes physically collide with Bits.
 
            - Fixed a bug that caused the default difficulty to be Normal in the Main Menu, but Easy while running.
 
        
        
        
        Beta 1.2
        Mar 26, 2021
        New Features
        
            - Added new Power-ups:
                
                    - Guidelines
                        
                            - Active type, timed duration
 
                            - Sends out a guiding beam that highlights obstacles in front of you
 
                        
                     
                    - Align
                        
                            - Active type, timed duration
 
                            - Overrides movement to snap to certain positions
 
                        
                     
                    - Decimate
                        
                            - Instant use
 
                            - Randomly removes an obstacle each from the next few rows
 
                        
                     
                
             
        
        Changes
        
            - Performance Improvements
                
                    - Materials' shaders have been changed to Unlit or Simple Lit
 
                
             
            - All music tracks' loudness levels have been matched to each other
 
            - All SFX are now Mono
 
            - Edited a music track that previously took a while to start
 
            - Colorblind Mode has been removed, and its features are now added by default
                
                    - The sole feature was an indicator on the top right corner to reveal the upcoming power-up, since they
                        are distinguished by color
 
                
             
            - The Tutorial has been updated for the new power-ups
 
            - Credits have been updated
 
        
        
        Bugs Fixed
        
            - Bits SFX didn't actively update with volume slider
 
            - Powerups could still be activated shortly after crashing
 
            - Simultaneously having a power-up disappear and getting a new one caused glitched UI
 
            - SFX continued while paused
 
            - Pausing and resuming in Time Dilation caused music to play
 
        
        
        
        Beta 1.1
        Feb 28, 2021
        New Features
        
            - Added Bits
                
                    - An in-game currency to be picked up during runs. Uses for this are coming soon.
 
                    - Bits spawn in various patterns on the field, and can be picked up by running into it.
 
                    - Harder difficulties have a higher chance of spawning Bits, and they are also worth more when picked up.
                        
                            - Currently, the multipliers are:
                                
                                    - Easy: x1
 
                                    - Normal: x2
 
                                    - Hard: x3
 
                                    - Impossible: x4
 
                                
                             
                        
                     
                
             
            - Quality of Life features
                
                    - On Desktop, pressing [Esc] during a run now brings up the pause menu.
                        
                            - Please note that while this works in the Web version, it is overridden when in fullscreen.
 
                        
                     
                    - On Desktop, pressing [Space] in the menu now starts the game.
 
                
             
        
        
        Changes
        
            - Hardened has been rebalanced.
                
                    - Now has a time limit before it expires. Activates instantly upon pick-up.
 
                    - When impacting between two obstacles, Hardened now works properly.
                        
                            - Before, the shield would absorb one impact, but the other would cause the game to end.
 
                            - This was actually a bug, not intended behavior.
 
                        
                     
                    - The UI color for Hardened has also been changed.
 
                
             
            - Score has now been replaced with 'Distance'
                
                    - Measured in meters
 
                    - Before, Score increased independently of the speed. Rather, it depended on a separate variable per
                        difficulty.
 
                    - Now, Distance is entirely dependent on the forward speed of the player.
 
                    - It also increases notably faster than the previous Score system.
 
                
             
            - Game Progression has been tweaked in response to the new Distance system
                
                    - Game Progression is in charge of speeding up the run as it goes.
 
                    - Hopefully there is little to no difference visible to the player.
 
                
             
        
        
        Bugs Fixed
        
            - Fixed a bug where pausing the game as Time Dilation ended would yield in the game resuming while paused.
 
            - Hardened can now absorb multiple simultaneous impacts. (See the Hardened entry under Changes for more info.)
            
 
            - Fixed an audio bug with the Power-up pickup sound.
 
            - Fixed a graphical bug with the Photosensitvity warning.
 
        
        
        
        Beta 1.0
        Feb 9, 2021
        Features
        
            - Infinite Runner
 
            - 4 Difficulties (Easy, Normal, Hard, Impossible)
                
                    - Differences in Speed, Spacing, Points, and Music
 
                
             
            - Game Progression (Speed ramps up)
 
            - 4 Power-Ups
                
                    - Blaster: Shoot down Obstacles
 
                    - Hardened: Survive one impact
 
                    - Time Dilation: Slow down time temporarily
 
                    - Compression: Halve your size temporarily