Privacy Policy

What We Collect

Thomas Tran or its subsidiaries, affiliates, and suppliers ("Poorgrammer", "we", "us", "ours") do not collect any personal information. We do not store or transmit your personal details. The game state (e.g. "High Score", "Total Bits", and "Upgrades") is saved to files on your local machine, and is not transmitted to us. Likewise, the settings (e.g. "SFX Volume", "Music Volume", "Graphics", "Skip Animations") are also saved to files on your local machine, and are not transmitted to us.

What Unity Collects

CubeRunner was built with and uses the Unity Personal game engine. Unity Technologies ("Unity") collects data independently from us, and their entire privacy policy/policies can be seen here.

Quote from Unity's Game Player and App User Privacy Policy FAQ (as of 14 December 2022)

This section of this Privacy Policy is an excerpt of Unity's Game Player and App User Privacy Policy FAQ under the section titled "I play a game that was built with or uses certain Unity software, what should I know?"


Depending on the software used by the Developer, Unity may collect some or all of the following information about your device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (e.g., “nv4disp.dll 6.10.93.71”); which graphics API is in use (e.g., “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification (“app ID”) of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it transmitted correctly.

Other Unity Services

CubeRunner does not use Unity's Ads, Analytics, or deltaDNA services.

We do not obtain, store, or have access to any of the data that Unity collects.

We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Unity Technologies, or any of its subsidiaries or its affiliates. The official Unity website can be found at https://unity.com/.

If you disagree with this statement or do not want your data to be collected, you must not install, use, or run CubeRunner.

Contact

If you have any questions or concerns, please feel free to email cuberunnergame@gmail.com.